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What mods are in skyrim remastered

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It's very very specific to dx9 architecture and won't work on dx11. Likewise with mods that require an SKSE plugin. SKSE will likely need an update because addresses apparently change every time you recompile an exe. Note that a full port to the FO4 engine has not been confirmed, but seriously, if you see confirmation of that anywhere, let me know. (People saying that the volumetric lighting is proof have clearly never run ENB )